Inquisitor – Cabalist- Sentinel

“Inquisitors are offensive clerics who specialize in the ministering of pain. They channel there divine wrath into individuals they deem worth of punishment, turning there enemies’ own wickedness against them.”

This is a new guide format. It has not replaced the old version yet as it is awaiting feedback.

A Detailed Play Guide is found after the Quick Start Guide. This build does not require paid souls. Ability links to Magelo.
This is a companion guide to the Inquisitor – Druid – Runeshaper which is a better variant but with paid souls.

 Quick Start Play Guide » Detailed Play Guide » Build and Component Overview » Inquisitor Macros » Karuul Alerts Without Buffs »  Appendix A: Color Key » Appendix B: Additional Resources » Appendix C: Guide History

Quick Start Play Guide

Soul Build on this page here and on Magelo. Macros are located here 

Soul >> Inquisitor Cabalist Sentinel
Key Abilities Aggressive Inquisition, Bolt of Retribution and Depravity Shadow’s Touch Bolt of Light
Legendary Sanction Heretic  Radical Coalescence   Bolt of Retribution Shadow’s Touch Bolt of Light
Mastery 61: Avenging Shield 62: Benevolent Presence 63: Faith’s Freedom
64: Diversify 65: Soul Stream
Alternatives are available for this build, see below
Soul Specific Information How to Play Information
Buffs Spiritual Scrutiny, Armor of Awakening, Shroud of Agony, Spiritual Protection
Single DPS  Bolt of Light (DoT) » Sanction Heretic(DoT) » Shadows Touch(DoT) » Scourge(Dot)  (After initial casts these should be maintained when off cooldown)
* Aggressive Inquisition » Radical Coalescence » Aggressive Inquisition » Nysyr’s Rebuke
Bolt of Depravity (should be cast when it is procced)
AoE DPS Soul Drain, Circle of Oblivion
Defensive Judicial Privilege– Adds 5 stacks of this ability as a buff. Increases movement speed by 10% per stack. When the cleric is hit restores 10% health and removes one stack.
Notes Confound is an interrupt with a 10s cool down off of the global cooldown
Purge This will remove two buffs if possible from the enemy on a 10 second cool down

Detailed Play Guide

Inquisitor is a ranged high single target damage role. General Strengths (green text) and weaknesses (red text) are described here.
  • The only relevant ranged damage role available
  • Has the ability to be one of the top damage roles 
  • Has an interrupt and a purge
  • This is a free to play version
  • Lacks the damage of Inquisitor – Druid – Runeshaper
  • Having a disconnect can cause loss of crucial debuffs
  • Little to no cleave or area of effect  damage abilties
  • Many timers to keep track of

Build and Component Overview

Click to Expand Image
Inquisitor- Cabalist – Sentinel at Magelo
Each Point Increases damage done by 1%

Description A ranged single target damage dealer
Stat Focus Crit Power – Spell Power – Wisdom
Gear Required Normal cleric damage gear
Trinket Gaze of Omnox
Reliquary Reliquary of Ingenuity
Synergy Crystal Dominion Crystal
Runes  Prophetic Shattering Rune, Prophetic Unblurring Rune,Prophetic Shattering Rune
Consumables Prophetic Brightsurge Vial, Faetouched PowerstoneProphetic Bottle of Spellstrikes, Gedlo Curry Pot, Tuath’de Insoles, Gedlo Riding Chaps
 Inquisitor – 61 Points Cabalist-  10 Points
Inquisitor is the central soul and focus of this build. Because its most powerful and useful ability is Radical Coalescence and is at the end of the tree we will take all 61 points into this soul and receive a full 61% damage increase because of it.

Legendary Abilities Chosen

Sanction Heretic:  Deals 6918 to 7646 Life damage. Applies Sanction, dealing an additional 7282 Life damage over 15s. If less than 6 seconds remain on Sanction, non Inquisitor damaging abilities will cause it to explode, dealing 6918 life damage.

Bolt of Retribution Deals 11070 to 12235 Life damage. Also casts bolt of Judgement at your target.

Radical Coalescence Resets the cooldown on all damaging Inquisitor abilities. Grants Fanaticism and 4 stacks of Life and Death Concord. Allows Inquisitor channeled abilities to be cast while moving and tick twice as often for 10s. Also passively increases the damage of your damage over time abilities and bolts by 50%.

We take Cabalist because the of the souls worth choosing, besides sentinel, this is the only one that has an ability that will proc the Sanction Heretic Legendary. Taking 10 points here gives us an additional 5% damage and 10% wisdom

Legendary Abilities Chosen

Shadow’s Touch Deals 8300 to 9173 Death damage. Increases the damage of your next 3 non-Cabalist abilities by 20%. Off the Global Cooldown.

Sentinel – 5 Mastery Selection
We choose Sentinel because of the legendary ability which gives a boost in damage of 15% for a total of 30 seconds.  In addition we pick up a 10% boost in spell power.

Legendary Abilities Chosen

Bolt of Light Deals 14738 to 16290 Life damage. The target takes 15% more damage from your non Sentinel abilities for 30 seconds. Your non Sentinel healing is increased by 15% for 30 seconds

C2 61: Avenging Shield
C2 62: Benevolent Presence
C3 63: Faith’s Freedom
C3 64: Diversify
C3 65: Soul Stream

Alternate Choices

C4 63 Blessing of Penitence This extends the range of Fervent Strike to 20m

C# is the number of the Mastery from left to right.


Spiritual Scrutiny
Armor of Awakening
Heroic Resolve
Spiritual Protection

*Shroud of Agony maybe cast if you are using the mastery Blessing of Penitence instead of Benevolent Presence. In addition you will want to select your Armor Buffs.



Aggressive Inquisition AoE
#show Aggressive Inquisition
use reliquary of Ingenuity
cast Fanaticism
cast Aggressive Inquisition
#show Circle of Oblivion
cast @gtae Circle of Oblivion
cast Circle of Oblivion
cast Soul Drain
Interrupt Self Heal
#show Confound
cast @focus Confound
cast Confound
#show Soul Stream
cast @self Soul Stream
Sanction Macro
For use with mastery Punishing Strike
Purge Macro
#show Sanction Heretic
cast Punishing Strike
cast Sanction Heretic
#show Purge
cast Purge


Playing the Inquisitor Role

This is one of those builds with lots of buttons that people may give up the spec entirely if they forget which goes next. An easy way to keep track is to use Karuul Alerts with numbers and align them up properly as shown here (also shown in the Karuul Alert’s section), Using this and casting them in the same order each time should keep them up. The first and third abilities here are 30 and 20 seconds long so it is not as easy to align all abilities on the same timer as it is for the other Inquisitor role.


Action bar s

The first thing you should do is to set up your action bars. These can be setup however you desire. Below is a picture with a sample setup that was designed the way the bars are for an important reason. All of the Damage over Time (DoT) and debuff abilities are located on the top section, numbers 1-4 with number 5 here being Perseverance. The way these alerts are setup for this particular build is an alert is created with a timer and moved directly over the action bar where the ability icon is.


Part 1: DoT’s and Debuffs

    The first thing you want to do is setup the rest of your spells, after all what good is having 30% damage increase if you never use it. These are your Damage over Time (DoT) abilities and damage modifiers. Do note that Sanction Heretic has a legendary ability which is procced by an ability not in the Inquisitor’s soul.
These  spells are priority before casting anything else!

Part 2: Channels

    Now that all our debuffs are setup, you are ready to do some damage in a big burst. You have two channels: Aggressive Inquisition(AI) and Nysyr’s Rebuke(NR). Since release of 4.0 Nysr’s Rebuke  has been worthless unless the Radical Coalescence buff is Active. Cast in the order above as soon as all your DoT’s are on the targer.
 Apply your DoT’s When they expire which should happen after you finish your channels. and spam Bolt of Retribution followed by Bolt of Judgement. Every time you cast Bolt of Retribution twice it gives you a buff that makes Bolt of Judgement Instant. Using Bolt of Judgment reduces the cast time of your next two Bolt of Retributions, so you can just cycle between these.


Karrul Alerts 

These alerts show many of the different abilities with timers that we use. The most important to the authors are the 5 damage over time and debuff abilities that we have. The way that we place these directly above the ability icons we use on the bar. It is in this way we keep track in order of which to use and when. Obviously these can be moved where you wish.

KA::AcI5oeNqlVV1vmzAU/Su87a2zDRiQn8yXNmmbpjR7q4QccMAqtSPjroq2/ffZhFZpCSnaZB4 SfHJ9zsm510XdKSFbL1OyVrohkGzJoWdHrsePpV3FG4hUkhMM7L7bBXZtxN6QnBn28e7H5zth+EM laiWHu1arJ/vTikuu22MF4E3TDCTEMcERJEHsHmjXr8Gw+n74Q7Li27bY2Df2cZV9MJKYXo/f8Hh o+fuWydoIJb1PXHMj6jPqN4bplptJwZY8QwkNUVymKMxhkhUg8VOyLIPtRC/McVIyTCWq7nRaxUY pOEQkjs+lXJawnUlATkLHGvXkbdVj3b113jE/7X8YJgSNfFwmfhHAOPJznILV7Bum73eqN/5IOgL YkkZLpN1aIO18L/TjYfRd7b0vYs8XfHf8Z1AKESiLJIdBlmRBFIarFeyY3vHGaHaYMgSBzRB6L0M vWi5n6CuXhvXehg/2LC5rPs//lsxBYwesZd6p/jgYzWVrOnTy3wYGR/iy/+BaaBzn71wP/CfXbEa 3HOm+2qdhDtIigzgIKaY0x6tpH87KjKxj+2/hKDljnbHBzNxG4aLbqU3gKQptZ66062scxSiA0Kc lRFGKIM3X9+xBaGFc7qfMJNG1Zr2Se9esG9aI2uYgU6znQz0GAc3TcglGwxIUfgHTACclDfz1se8 4690A3fdM82nmJJYWXm7fd+JzW6tH6/Zi19ppOSFoWZYxyEMEcz+JqDUPhitpP7BWiv2xOjAhn6d +FAbWffCP7rvx4THZeDlnprt2XS0g37u1XgvobZHKFqkaV6SqT0Wq3SlHICaRn/zf/fUXhTFJdQ

Appendix A: Color Key


Abilities are color keyed as follows:
Green A spell or ability that can be executed from action bar
Dark Red An ability in the tree that causes an executable spell to have additional abilities.
Pink  A Buff that should be applied at all times
Blue A macro (see our Macro Guide)
Purple A Mastery Ability
Dark Olive
Legendary Ability
Orange Run Speed Buffs (This guide only)

Appendix B: Additional Resources

Inquisitor Discussion and Guide on forums

Inquisitor at Telarapedia

3.6 Inquisitor guide by Seatin on Youtube

Appendix C: Guide History

  • 25 July 2018: Initial Publication
  • 20 July 2018: Reworked Guide and placed in new format